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| X-Script Tutorial - chapter 3 |
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UFOs
In this chapter, we will create a script, in which the player has to shoot down some UFOs within a certain time. The UFOs will be chosen at random from the given game set (alternative possibilities are also shown). We will use a random generator, in order to determine the number of UFOs and define events for victory and defeat. Finally we will adjust the UFO attributes for a bossUFO to our needs with the script language. This chapter is very extensive. In order to deepen the learned knowledge, you should really complete the tasks for chapter 3. |
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Page last modified on 10.12.2007, 20:39 by Hieronymus
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